All in Review
I found myself reaching the end of Observer, feeling very pleased with the experience once the credits had rolled. That feeling stuck with me because as I said, it’s a feeling I don’t have very often these days. I’m too used to logging into some kind of system, and playing amongst other people, or a never-ending storm of sidequests and checklists to complete. So it was very refreshing to come into Observer and immediately be pulled into its very thick and rich atmosphere, and lose myself in the world narratively with a singular focus in mind; find my son Adam.
So originally, this introduction segment was very long. I realised that I’d spent almost 50% of the review, discussing the politics and reception of the game instead of the game itself. That’s the problem with Fallout 76. There’s so much drama going on around the game, that it’s hard to even begin discussing it without treading onto the controversy surrounding it. What do I think about Fallout 76 generally however? In a word; Fine. In 2 words? Somewhat fine. In a sentence? Somewhat fine, considering the mess it’s created for itself.
I’ve been getting my teeth sunk into Assassin’s Creed: Odyssey [AC: O, hereafter] along with Rory Sugrue and Eric Hartmann. We’ve been focusing more on enjoying the game, and less about the mixed-reception surrounding it. Review scores are generally favourable, but opinions do range widely from “Best” AC game, to “Worst”..
Other series have come and gone throughout my life such as the DIRT series and Wipeout, but they never really stick around consistently in my library. I always move onto something else given enough time. Forza is different.
My feelings about this game are mixed at best, though I’d say positive overall. It came out with good intentions, but has taken a few missteps along the way.